| Autor |
Mesaj |
JerryPk
Administrator

Data inscrierii: 14/Oct/2010 Mesaje: 184
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cfG lui mD@ |
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//Quick Knife Alias//
alias qknif "weapon_knife"
//Quick Grenade Alias//
alias +qgren "slot4; wait; wait; wait; +attack; wait; wait; wait; -attack"
//C4 Bomb Plant & Cover Alias//
alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1;"
alias -bomb "-duck; -attack; slot10"
//Crouch Jump Alias//
alias "+cjump" "+jump;+duck"
alias "-cjump" "-jump;-duck"
//Crosshair Color Toggle//
alias cross "adjust_crosshair"
//Reload & Cover Alias//
alias +reload1 "+reload; wait; -reload; radio1; menuselect 1; say_team cover me I'm reloading;
wait; slot10"
alias -reload1 "slot10; wait; wait; slot10"
//Radar Viewer//
alias radar "radaroff"
alias radaroff "drawradar; alias radar radaron"
alias radaron "hideradar; alias radar radaroff"
//Netgraph Viewer//
alias graph "graphon"
alias graphon "net_graph 3; alias graph graphoff"
alias graphoff "net_graph 0; alias graph graphon"
//FPS Viewer//
alias fps "fpson"
alias fpson "cl_showfps 1; alias fps fpsoff"
alias fpsoff "cl_showfps 0; alias fps fpson"
//Status Report Alias//
alias +statusrpt "+showscores; cl_showfps 1; timeleft"
alias -statusrpt "-showscores; cl_showfps 0"
//HE Grenade Buy & Throw Alias//
alias +buythro "buyequip; menuselect 4; wait; wait; weapon_hegrenade; wait; wait; +attack"
alias -buythro "slot10; wait; slot10; -attack"
//Crouch Toggle Alias//
alias duck_t "duck_on"
alias duck_on "alias duck_t duck_off; +duck; developer 1; echo Crouch activat; developer 0"
alias duck_off "alias duck_t duck_on; -duck; developer 1; echo Crouch dezactivat; developer 0"
//Quick Slash Alias//
alias +qslash "weapon_knife; wait; +attack"
alias -qslash "-attack; lastinv"
//Flashbang Warning Script//
alias +warnflash "warntm; weapon_flashbang; wait; +attack"
alias -warnflash "-attack"
alias +cleansnap "cson; clear; wait; wait; wait;"
alias -cleansnap "csoff; wait; wait; developer 1; echo Screenshot Complete!; developer 0"
alias cson "cl_observercrosshair 0; crosshair 0; r_drawviewmodel 0; hideradar; cl_showfps 0;
net_graph 3; screenshot"
alias csoff "cl_observercrosshair 1; crosshair 1; r_drawviewmodel 1; drawradar; cl_showfps 1"
// Alias2
//----------------------------------------------------------------------------------------------------------------------------------
//
alias reload_stop "weapon_knife; wait; wait; wait; lastinv"
alias +qstab "weapon_knife; wait; +attack2"
alias -qstab "-attack2; wait; lastinv"
alias +warnhe "warnteam; wait; weapon_hegrenade; wait; wait; wait; +attack"
alias -warnhe "-attack"
alias +hethro "weapon_hegrenade; wait; wait; +attack"
alias -hethro " wait; -attack"
alias +flash "weapon_flashbang; wait; wait; +attack"
alias -flash " wait; -attack"
alias w3 "wait; wait; wait"
alias +zoom "+attack2; w3; w3; -attack2"
alias -zoom "bind mouse1 +attack"
alias +attak "+attack; w3; w3; w3"
alias -attak "-attack; w3; w3; w3; weapon_knife; w3; w3; w3; slot1; w3; w3; w3; +attack; w3; w3;
w3; -attack; bind mouse1 +attack"
alias w3 "wait; wait; wait"
alias +zoomx "+attack2; w3; w3; -attack2"
alias -zoomx "bind mouse1 +attakx"
alias +attakx "+attack; w3; w3; w3"
alias -attakx "-attack; w3; w3; w3; slot2; w3; w3; w3; +attack; w3; w3; w3; -attack; bind mouse1
+attack"
alias dfire "dfireon"
alias dfireon "bind mouse1 +fire; alias dfire dfireoff"
alias dfireoff "bind mouse1 +attack; alias dfire dfireon"
alias +fire "+duck; wait; wait; wait; +attack"
alias -fire "-attack; -duck"
alias "wd" "clear;echo;echo;echo;echo;echo"
alias "d1" "developer 1"
alias "d0" "developer 0"
alias "hands" "hand_left"
alias "hand_left" "cl_righthand 0;d1;d0;alias hands hand_right"
alias "hand_right" "cl_righthand 1;d1;d0;alias hands hand_left"
// Setari
//----------------------------------------------------------------------------------------------------
//
scr_conspeed "1500"
m_yaw 0.022
m_filter 1
m_pitch 0.022
hud_fastswitch 1
max_smokepuffs 0
max_shells 0
fps_modem "0"
con_color "255 255 255"
zoom_sensitivity_ratio 1.2
fastsprites "0"
crosshair "1.000000"
brightness 1
gamma "3"
viewsize 110
hud_centerid 1
sv_aim 0
developer 1
cl_crosshair_color "250 250 250"
volume "1"
r_detailtextures "0"
sv_voiceenable "1"
cl_crosshair_translucent "0"
hpk_maxsize "4"
cl_crosshair_size "small"
mat_dxlevel -70
// GFX
//----------------------------------------------------------------------------------------------------
//
r_mmx 1
r_bmodelhighfrac "5.0"
r_decals "300"
r_drawviewmodel "1"
r_drawentities "1"
r_mirroralpha "0"
r_wateralpha "1"
r_dynamic "1"
r_novis "0"
r_traceglow "0"
r_lightmap "0"
precache "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_picmip "0"
gl_playermip "0"
gl_max_size "256"
gl_spriteblend "1"
gl_lightholes "0"
gl_dither "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_cull "1"
gl_palette_tex 0
gl_keeptjunctions 0
gl_playermip 1000
gl_round_down 6
gl_wateramp 0
gl_ztrick 1
gl_alphamin "0.25"
gl_fog "0"
gl_affinemodels "0"
gl_clear "0"
gl_flashbend "0"
r_bmodelhighfrac "5.0"
// Sunet
//----------------------------------------------------------------------------------------------------
//
hisound 1
loadas8bit 0//i//
bgmvolume "1.000000"
s_reverb 1rate 15000
s_reverb 1
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.0"
s_eax "0.0"
suitvolume .25
_snd_mixahead "0.1"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
// Network
//----------------------------------------------------------------------------------------------------
//
ex_interp "0.05"
cl_timeout "35"
// Client
//----------------------------------------------------------------------------------------------------
//
cl_backspeed "400" //b//
cl_forwardspeed "400"
cl_sidespeed "400"
cl_gaitestimation 1
cl_observercrosshair 1
cl_radartype 0
cl_nosmooth 1
cl_smoothtime 0.1
cl_vsmoothing "0.05"
cl_crosshair_size "small"
// Volume Script
//----------------------------------------------------------------------------------------------------
//
alias "volmin" "volume 0.0;d1;echo MINIMUM VOLUME;d0;alias volup vol01;alias voldn volmin"
alias "vol01" "volume 0.1;d1;echo Volume 05% |*__________________|;d0;alias volup vol02;alias
voldn volmin"
alias "vol02" "volume 0.2;d1;echo Volume 10% |_*_________________|;d0;alias volup vol03;alias
voldn vol01"
alias "vol03" "volume 0.3;d1;echo Volume 15% |__*________________|;d0;alias volup vol04;alias
voldn vol02"
alias "vol04" "volume 0.4;d1;echo Volume 20% |___*_______________|;d0;alias volup vol05;alias
voldn vol03"
alias "vol05" "volume 0.5;d1;echo Volume 25% |____*______________|;d0;alias volup vol06;alias
voldn vol04"
alias "vol06" "volume 0.6;d1;echo Volume 30% |_____*_____________|;d0;alias volup vol07;alias
voldn vol05"
alias "vol07" "volume 0.8;d1;echo Volume 35% |______*____________|;d0;alias volup vol08;alias
voldn vol06"
alias "vol08" "volume 1.0;d1;echo Volume 40% |_______*___________|;d0;alias volup vol09;alias
voldn vol07"
alias "vol09" "volume 1.3;d1;echo Volume 45% |________*__________|;d0;alias volup vol10;alias
voldn vol08"
alias "vol10" "volume 1.5;d1;echo Volume 50% |_________*_________|;d0;alias volup vol11;alias
voldn vol09"
alias "vol11" "volume 1.7;d1;echo Volume 55% |__________*________|;d0;alias volup vol12;alias //r//
voldn vol10"
alias "vol12" "volume 1.9;d1;echo Volume 60% |___________*_______|;d0;alias volup vol13;alias
voldn vol11"
alias "vol13" "volume 2.1;d1;echo Volume 65% |____________*______|;d0;alias volup vol14;alias
voldn vol12"
alias "vol14" "volume 2.3;d1;echo Volume 70% |_____________*_____|;d0;alias volup vol15;alias
voldn vol13"
alias "vol15" "volume 2.5;d1;echo Volume 75% |______________*____|;d0;alias volup vol16;alias
voldn vol14"
alias "vol16" "volume 2.9;d1;echo Volume 80% |_______________*___|;d0;alias volup vol17;alias
voldn vol15"
alias "vol17" "volume 3.2;d1;echo Volume 85% |________________*__|;d0;alias volup vol18;alias
voldn vol16"
alias "vol18" "volume 3.5;d1;echo Volume 90% |_________________*_|;d0;alias volup vol19;alias
voldn vol17"
alias "vol19" "volume 3.7;d1;echo Volume 95% |__________________*|;d0;alias volup volmax;alias
voldn vol18"
alias "volmax" "volume 4.0;d1;echo MAXIMUM VOLUME;d0;alias volup volmax;alias voldn vol19"
alias "volup" "vol03"
alias "voldn" "vol01"
bind "KP_PLUS" "volup"
bind "KP_MINUS" "voldown"
// Walk Alias
//----------------------------------------------------------------------------------------------------
//
alias walk_t "walk_on"
alias walk_on "alias walk_t walk_off; +speed; developer 1; echo Mers activat; developer 0"
alias walk_off "alias walk_t walk_on; -speed; developer 1; echo Fugit activat; developer 0"
// Bulk
//----------------------------------------------------------------------------------------------------
//
bind "CTRL" "+duck"
bind "L" "walk_t"
bind "/" "net_graph 3"
//u//
// Binds
//----------------------------------------------------------------------------------------------------
//
bind "TAB" "+showscores;stopsound"
bind "ENTER" "adjust_crosshair"
bind "ESCAPE" "cancelselect"
bind "MOUSE2" "+attack2"
bind "BACKSPACE" "snapshot"
bind "," "buyammo1"
bind "." "buyammo2"
bind "`" "toggleconsole"
bind "b" "buy"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "h" "+commandmenu"
bind "SHIFT" "+speed"
bind "g" "drop"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "o" "buyequip"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "e" "+use"
bind "t" "impulse 201"
bind "f" "impulse 100"
bind "~" "toggleconsole"
bind "MWHEELDOWN" "slot2"
bind "MWHEELUP" "slot1"
bind "MOUSE1" "+attack"
bind "MOUSE3" "vesthelm;hegren;defuser;flash;primammo"
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "q" "lastinv"
bind "p" "+highjump"
alias +defuse "+use; coverme; say_team Cover me I'm defusing the bomb"
alias -defuse "-use"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0"
model "gordon"
mp_decals "300.000000"
cl_vsmoothing ".05"
_cl_autowepswitch "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_updaterate "101"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_updaterate "101"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_corpsestay "600.000000"
cl_shadows "1"
cl_weather "0"
cl_observercrosshair "0"
cl_bobcycle "0.5"
cl_bobup "0"
cl_bob "0"
cl_career_difficulty "0"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
hud_capturemouse "1"
hud_draw "1"
hud_fastswitch "1"
hud_centerid "1"
hud_takesshots "0"
hud_saytext_time "8"
hud_saytext_internal "1"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
setinfo "_vgui_menus" "1"
setinfo "friends" ""
setinfo "_ah" ""
setinfo "ah" ""
setinfo "ghosts" ""
setinfo "pw-home" ""
setinfo "_pw-bc" ""
setinfo "rate" ""
setinfo "model" ""
setinfo "_pw-home" ""
setinfo "_parola" ""
setinfo "ghosts" "0"
setinfo "dm" "1"
setinfo "ah" "1"
setinfo "vgui_menus" "1"
setinfo "s3" "67108863"
setinfo "s2" "67108863"
setinfo "s1" "67108863"
setinfo "s" "67108863"
setinfo "_statsme2" "67108863"
viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
suitvolume "0.250000"
hisound "2.000000"
bgmvolume "1.000000"
MP3Volume "0.800000"
MP3FadeTime "2.0"
_snd_mixahead "0.1"
topcolor "30"
bottomcolor "6"
sensitivity "7"
joystick "0.000000"
fastsprites "0.000000"
lookstrafe "0.000000"
lookspring "0.000000"
volume "1"
+mlook
+jlook
net_graph "0"
net_graphwidth "375"
net_scale "5"
net_graphpos "1"
graphheight "70"
fps_max "101"
fps_modem "101"
name mDa
sensivity "1"
Acest tutorial va ajuta la imbunatatirea fps (+5/35fps)
Acest tutorial l-am facut pt cei care nu vor sa foloseasca cfgul meu!
//-- Binds --\\
bind "mwheelup" "cl_righthand 0"
bind "mwheeldown" "cl_righthand 1"
bind "F1" "ak47; m4a1; primammo; deagle; secammo; vesthelm; defuser; flash; flash; hegren; sgren; say "
bind "F2" "ak47; m4a1; primammo; say"
bind "F3" "awp; primammo; say
bind "F4" "deagle; secammo; say "
bind "F5" "vesthelm; say"
bind "F6" "flash; flash; hegren; sgren;"
bind "F7" "defuser"
bind "F10" "rebuy"
echo "-------------------------------------------------"
echo "F1 = Full equip"
echo "F2 = AK/M4"
echo "F3 = AWP"
echo "F4 = DEAGLE"
echo "F5 = armura"
echo "F6 = grenade"
echo "F7 = DEFUSEKIT"
echo "F10 = REBUY"
echo "Buy Script Sucessfully Loaded!"
echo "-------------------------------------------------"
bind "KP_5" "say_team ---====Vino unu cu mine sa ma sui aici sus====---"
bind "KP_LEFTARROW" "say_team ---====Calm . fara pasi====---"
bind "KP_END" "say_team ---====Nu va GrabiTi.Fiti calmi"
bind "KP_UP" "say_team"
bind "KP_DOWNARROW" "say_team ---====Meciul a inceput nu va ganditi la femei.haideti pe ei:))====---"
bind "KP_PGUP" "say_team ---====RuSh LunG RepeDe====---"
bind "KP_PGDN" "say_team ---====HaiDe nu-i nimik hai pe ei====---"
bind "KP_RIGHTARROW" "say_team ---====Duceti-va 2 la x1 si restu veniti cu mine====---"
bind "KP_HOME" "say_team ---====RuSh X1 RepeDe====---"
bind "KP_UPARROW" "say_team ---====RuSh X2 repeDe====---"
bind "F12" "say ---====NoapTe BuNa ALLzzz====---"
bind "F11" "say ---====Re To ALLzzzzz====---"
bind "]" "say_team gg TeaM"
///////////////////////////////////////////////////////////////////
// 100 fps version
// best for steep slopes and flat:
// (only works going up slopes!)
//
//; alias +[xJ2]silent_flat_up "alias _special [xJ2]force_flat_up;[xJ2]force_flat_up"
//; alias -[xJ2]silent_flat_up "alias _special;-duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up0"
//; alias [xJ2]force_flat_up "[xJ2]cycle_flat_up;wait;special"
//; alias [xJ2]cycle_flat_up "[xJ2]loop_flat_up0"
//; alias [xJ2]loop_flat_up0 "+duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up1"
//; alias [xJ2]loop_flat_up1 "-duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up2"
//; alias [xJ2]loop_flat_up2 "+duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up3"
//; alias [xJ2]loop_flat_up3 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up4"
//; alias [xJ2]loop_flat_up4 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up5"
//; alias [xJ2]loop_flat_up5 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up6"
//; alias [xJ2]loop_flat_up6 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up7"
//; alias [xJ2]loop_flat_up7 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up8"
//; alias [xJ2]loop_flat_up8 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up9"
//; alias [xJ2]loop_flat_up9 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up10"
//; alias [xJ2]loop_flat_up10 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up11"
//; alias [xJ2]loop_flat_up11 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up12"
//; alias [xJ2]loop_flat_up12 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up13"
//; alias [xJ2]loop_flat_up13 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up14"
//; alias [xJ2]loop_flat_up14 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up15"
//; alias [xJ2]loop_flat_up15 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up16"
//; alias [xJ2]loop_flat_up16 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up17"
//; alias [xJ2]loop_flat_up17 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up18"
//; alias [xJ2]loop_flat_up18 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up19"
//; alias [xJ2]loop_flat_up19 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up20"
//; alias [xJ2]loop_flat_up20 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up21"
//; alias [xJ2]loop_flat_up21 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up22"
//; alias [xJ2]loop_flat_up22 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up23"
//; alias [xJ2]loop_flat_up23 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up24"
//; alias [xJ2]loop_flat_up24 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up25"
//; alias [xJ2]loop_flat_up25 "-duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up26"
//; alias [xJ2]loop_flat_up26 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up27"
//; alias [xJ2]loop_flat_up27 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up28"
//; alias [xJ2]loop_flat_up28 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up29"
//; alias [xJ2]loop_flat_up29 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up30"
//; alias [xJ2]loop_flat_up30 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up31"
//; alias [xJ2]loop_flat_up31 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up32"
//; alias [xJ2]loop_flat_up32 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up33"
//; alias [xJ2]loop_flat_up33 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up34"
//; alias [xJ2]loop_flat_up34 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up35"
//; alias [xJ2]loop_flat_up35 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up36"
//; alias [xJ2]loop_flat_up36 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up37"
//; alias [xJ2]loop_flat_up37 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up38"
//; alias [xJ2]loop_flat_up38 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up39"
//; alias [xJ2]loop_flat_up39 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up40"
//; alias [xJ2]loop_flat_up40 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up41"
//; alias [xJ2]loop_flat_up41 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up42"
//; alias [xJ2]loop_flat_up42 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up43"
//; alias [xJ2]loop_flat_up43 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up44"
//; alias [xJ2]loop_flat_up44 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up45"
//; alias [xJ2]loop_flat_up45 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up46"
//; alias [xJ2]loop_flat_up46 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up47"
//; alias [xJ2]loop_flat_up47 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up48"
//; alias [xJ2]loop_flat_up48 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up49"
//; alias [xJ2]loop_flat_up49 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up50"
//; alias [xJ2]loop_flat_up50 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up51"
//; alias [xJ2]loop_flat_up51 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up52"
//; alias [xJ2]loop_flat_up52 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up53"
//; alias [xJ2]loop_flat_up53 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up54"
//; alias [xJ2]loop_flat_up54 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up55"
//; alias [xJ2]loop_flat_up55 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up56"
//; alias [xJ2]loop_flat_up56 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up57"
//; alias [xJ2]loop_flat_up57 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up58"
//; alias [xJ2]loop_flat_up58 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up59"
//; alias [xJ2]loop_flat_up59 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up60"
//; alias [xJ2]loop_flat_up60 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up0"
//
// best for flat:
// (makes noise on slopes up or down)
//
//
//; alias +[xJ2]silent_flat "alias _special [xJ2]force_flat;[xJ2]force_flat"
//; alias -[xJ2]silent_flat "alias _special;-duck;alias [xJ2]cycle_flat [xJ2]loop_flat0"
//; alias [xJ2]force_flat "[xJ2]cycle_flat;wait;special"
//; alias [xJ2]cycle_flat "[xJ2]loop_flat0"
//; alias [xJ2]loop_flat0 "+duck;alias [xJ2]cycle_flat [xJ2]loop_flat1"
//; alias [xJ2]loop_flat1 "-duck;alias [xJ2]cycle_flat [xJ2]loop_flat2"
//; alias [xJ2]loop_flat2 "+duck;alias [xJ2]cycle_flat [xJ2]loop_flat3"
//; alias [xJ2]loop_flat3 "alias [xJ2]cycle_flat [xJ2]loop_flat4"
//; alias [xJ2]loop_flat4 "alias [xJ2]cycle_flat [xJ2]loop_flat5"
//; alias [xJ2]loop_flat5 "alias [xJ2]cycle_flat [xJ2]loop_flat6"
//; alias [xJ2]loop_flat6 "alias [xJ2]cycle_flat [xJ2]loop_flat7"
//; alias [xJ2]loop_flat7 "alias [xJ2]cycle_flat [xJ2]loop_flat8"
//; alias [xJ2]loop_flat8 "alias [xJ2]cycle_flat [xJ2]loop_flat9"
//; alias [xJ2]loop_flat9 "alias [xJ2]cycle_flat [xJ2]loop_flat10"
//; alias [xJ2]loop_flat10 "alias [xJ2]cycle_flat [xJ2]loop_flat11"
//; alias [xJ2]loop_flat11 "alias [xJ2]cycle_flat [xJ2]loop_flat12"
//; alias [xJ2]loop_flat12 "alias [xJ2]cycle_flat [xJ2]loop_flat13"
//; alias [xJ2]loop_flat13 "alias [xJ2]cycle_flat [xJ2]loop_flat14"
//; alias [xJ2]loop_flat14 "alias [xJ2]cycle_flat [xJ2]loop_flat15"
//; alias [xJ2]loop_flat15 "alias [xJ2]cycle_flat [xJ2]loop_flat16"
//; alias [xJ2]loop_flat16 "alias [xJ2]cycle_flat [xJ2]loop_flat17"
//; alias [xJ2]loop_flat17 "alias [xJ2]cycle_flat [xJ2]loop_flat18"
//; alias [xJ2]loop_flat18 "alias [xJ2]cycle_flat [xJ2]loop_flat19"
//; alias [xJ2]loop_flat19 "alias [xJ2]cycle_flat [xJ2]loop_flat20"
//; alias [xJ2]loop_flat20 "alias [xJ2]cycle_flat [xJ2]loop_flat21"
//; alias [xJ2]loop_flat21 "alias [xJ2]cycle_flat [xJ2]loop_flat22"
//; alias [xJ2]loop_flat22 "alias [xJ2]cycle_flat [xJ2]loop_flat23"
//; alias [xJ2]loop_flat23 "alias [xJ2]cycle_flat [xJ2]loop_flat24"
//; alias [xJ2]loop_flat24 "alias [xJ2]cycle_flat [xJ2]loop_flat25"
//; alias [xJ2]loop_flat25 "-duck;alias [xJ2]cycle_flat [xJ2]loop_flat26"
//; alias [xJ2]loop_flat26 "alias [xJ2]cycle_flat [xJ2]loop_flat27"
//; alias [xJ2]loop_flat27 "alias [xJ2]cycle_flat [xJ2]loop_flat28"
//; alias [xJ2]loop_flat28 "alias [xJ2]cycle_flat [xJ2]loop_flat29"
//; alias [xJ2]loop_flat29 "alias [xJ2]cycle_flat [xJ2]loop_flat30"
//; alias [xJ2]loop_flat30 "alias [xJ2]cycle_flat [xJ2]loop_flat31"
//; alias [xJ2]loop_flat31 "alias [xJ2]cycle_flat [xJ2]loop_flat32"
//; alias [xJ2]loop_flat32 "alias [xJ2]cycle_flat [xJ2]loop_flat33"
//; alias [xJ2]loop_flat33 "alias [xJ2]cycle_flat [xJ2]loop_flat34"
//; alias [xJ2]loop_flat34 "alias [xJ2]cycle_flat [xJ2]loop_flat35"
//; alias [xJ2]loop_flat35 "alias [xJ2]cycle_flat [xJ2]loop_flat36"
//; alias [xJ2]loop_flat36 "alias [xJ2]cycle_flat [xJ2]loop_flat37"
//; alias [xJ2]loop_flat37 "alias [xJ2]cycle_flat [xJ2]loop_flat38"
//; alias [xJ2]loop_flat38 "alias [xJ2]cycle_flat [xJ2]loop_flat39"
//; alias [xJ2]loop_flat39 "alias [xJ2]cycle_flat [xJ2]loop_flat40"
//; alias [xJ2]loop_flat40 "alias [xJ2]cycle_flat [xJ2]loop_flat41"
//; alias [xJ2]loop_flat41 "alias [xJ2]cycle_flat [xJ2]loop_flat42"
//; alias [xJ2]loop_flat42 "alias [xJ2]cycle_flat [xJ2]loop_flat43"
//; alias [xJ2]loop_flat43 "alias [xJ2]cycle_flat [xJ2]loop_flat44"
//; alias [xJ2]loop_flat44 "alias [xJ2]cycle_flat [xJ2]loop_flat45"
//; alias [xJ2]loop_flat45 "alias [xJ2]cycle_flat [xJ2]loop_flat46"
//; alias [xJ2]loop_flat46 "alias [xJ2]cycle_flat [xJ2]loop_flat47"
//; alias [xJ2]loop_flat47 "alias [xJ2]cycle_flat [xJ2]loop_flat48"
//; alias [xJ2]loop_flat48 "alias [xJ2]cycle_flat [xJ2]loop_flat49"
//; alias [xJ2]loop_flat49 "alias [xJ2]cycle_flat [xJ2]loop_flat50"
//; alias [xJ2]loop_flat50 "alias [xJ2]cycle_flat [xJ2]loop_flat51"
//; alias [xJ2]loop_flat51 "alias [xJ2]cycle_flat [xJ2]loop_flat52"
//; alias [xJ2]loop_flat52 "alias [xJ2]cycle_flat [xJ2]loop_flat53"
//; alias [xJ2]loop_flat53 "alias [xJ2]cycle_flat [xJ2]loop_flat54"
//; alias [xJ2]loop_flat54 "alias [xJ2]cycle_flat [xJ2]loop_flat55"
//; alias [xJ2]loop_flat55 "alias [xJ2]cycle_flat [xJ2]loop_flat56"
//; alias [xJ2]loop_flat56 "alias [xJ2]cycle_flat [xJ2]loop_flat57"
//; alias [xJ2]loop_flat57 "alias [xJ2]cycle_flat [xJ2]loop_flat58"
//; alias [xJ2]loop_flat58 "alias [xJ2]cycle_flat [xJ2]loop_flat59"
//; alias [xJ2]loop_flat59 "alias [xJ2]cycle_flat [xJ2]loop_flat60"
//; alias [xJ2]loop_flat60 "alias [xJ2]cycle_flat [xJ2]loop_flat61"
//; alias [xJ2]loop_flat61 "alias [xJ2]cycle_flat [xJ2]loop_flat62"
//; alias [xJ2]loop_flat62 "alias [xJ2]cycle_flat [xJ2]loop_flat63"
//; alias [xJ2]loop_flat63 "alias [xJ2]cycle_flat [xJ2]loop_flat64"
//; alias [xJ2]loop_flat64 "alias [xJ2]cycle_flat [xJ2]loop_flat0"
//
///////////////////////////////////////////////////////////////////
// 60 fps version
//
// 60 FPS| best for steep slopes and flat:
// 60 FPS| (only works going up slopes!)
//
//; alias +[xJ2_60]silent_flat_up "fps_max 60; alias _special [xJ2_60]force_flat_up;[xJ2_60]force_flat_up"
//; alias -[xJ2_60]silent_flat_up "fps_max 100; alias _special;-duck;alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up0"
//; alias [xJ2_60]force_flat_up "[xJ2_60]cycle_flat_up;wait;special"
//; alias [xJ2_60]cycle_flat_up "[xJ2_60]loop_flat_up0"
//; alias [xJ2_60]loop_flat_up0 "+duck;alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up1"
//; alias [xJ2_60]loop_flat_up1 "-duck;alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up2"
//; alias [xJ2_60]loop_flat_up2 "+duck;alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up3"
//; alias [xJ2_60]loop_flat_up3 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up4"
//; alias [xJ2_60]loop_flat_up4 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up5"
//; alias [xJ2_60]loop_flat_up5 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up6"
//; alias [xJ2_60]loop_flat_up6 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up7"
//; alias [xJ2_60]loop_flat_up7 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up8"
//; alias [xJ2_60]loop_flat_up8 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up9"
//; alias [xJ2_60]loop_flat_up9 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up10"
//; alias [xJ2_60]loop_flat_up10 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up11"
//; alias [xJ2_60]loop_flat_up11 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up12"
//; alias [xJ2_60]loop_flat_up12 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up13"
//; alias [xJ2_60]loop_flat_up13 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up14"
//; alias [xJ2_60]loop_flat_up14 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up15"
//; alias [xJ2_60]loop_flat_up15 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up16"
//; alias [xJ2_60]loop_flat_up16 "-duck;alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up17"
//; alias [xJ2_60]loop_flat_up17 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up18"
//; alias [xJ2_60]loop_flat_up18 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up19"
//; alias [xJ2_60]loop_flat_up19 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up20"
//; alias [xJ2_60]loop_flat_up20 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up21"
//; alias [xJ2_60]loop_flat_up21 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up22"
//; alias [xJ2_60]loop_flat_up22 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up23"
//; alias [xJ2_60]loop_flat_up23 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up24"
//; alias [xJ2_60]loop_flat_up24 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up25"
//; alias [xJ2_60]loop_flat_up25 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up26"
//; alias [xJ2_60]loop_flat_up26 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up27"
//; alias [xJ2_60]loop_flat_up27 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up28"
//; alias [xJ2_60]loop_flat_up28 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up29"
//; alias [xJ2_60]loop_flat_up29 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up30"
//; alias [xJ2_60]loop_flat_up30 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up31"
//; alias [xJ2_60]loop_flat_up31 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up32"
//; alias [xJ2_60]loop_flat_up32 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up33"
//; alias [xJ2_60]loop_flat_up33 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up34"
//; alias [xJ2_60]loop_flat_up34 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up35"
//; alias [xJ2_60]loop_flat_up35 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up36"
//; alias [xJ2_60]loop_flat_up36 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up37"
//; alias [xJ2_60]loop_flat_up37 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up0"
//
// 60FPS| best for flat:
// 60FPS| (makes noise on slopes up or down)
//
//; alias +[xJ2_60]silent_flat "fps_max 60; alias _special [xJ2_60]force_flat;[xJ2_60]force_flat"
//; alias -[xJ2_60]silent_flat "fps_max 100; alias _special;-duck;alias [xJ2_60]cycle_flat [xJ2_60]loop_flat0"
//; alias [xJ2_60]force_flat "[xJ2_60]cycle_flat;wait;special"
//; alias [xJ2_60]cycle_flat "[xJ2_60]loop_flat0"
//; alias [xJ2_60]loop_flat0 "+duck;alias [xJ2_60]cycle_flat [xJ2_60]loop_flat1"
//; alias [xJ2_60]loop_flat1 "-duck;alias [xJ2_60]cycle_flat [xJ2_60]loop_flat2"
//; alias [xJ2_60]loop_flat2 "+duck;alias [xJ2_60]cycle_flat [xJ2_60]loop_flat3"
//; alias [xJ2_60]loop_flat3 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat4"
//; alias [xJ2_60]loop_flat4 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat5"
//; alias [xJ2_60]loop_flat5 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat6"
//; alias [xJ2_60]loop_flat6 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat7"
//; alias [xJ2_60]loop_flat7 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat8"
//; alias [xJ2_60]loop_flat8 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat9"
//; alias [xJ2_60]loop_flat9 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat10"
//; alias [xJ2_60]loop_flat10 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat11"
//; alias [xJ2_60]loop_flat11 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat12"
//; alias [xJ2_60]loop_flat12 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat13"
//; alias [xJ2_60]loop_flat13 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat14"
//; alias [xJ2_60]loop_flat14 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat15"
//; alias [xJ2_60]loop_flat15 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat16"
//; alias [xJ2_60]loop_flat16 "-duck;alias [xJ2_60]cycle_flat [xJ2_60]loop_flat17"
//; alias [xJ2_60]loop_flat17 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat18"
//; alias [xJ2_60]loop_flat18 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat19"
//; alias [xJ2_60]loop_flat19 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat20"
//; alias [xJ2_60]loop_flat20 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat21"
//; alias [xJ2_60]loop_flat21 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat22"
//; alias [xJ2_60]loop_flat22 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat23"
//; alias [xJ2_60]loop_flat23 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat24"
//; alias [xJ2_60]loop_flat24 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat25"
//; alias [xJ2_60]loop_flat25 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat26"
//; alias [xJ2_60]loop_flat26 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat27"
//; alias [xJ2_60]loop_flat27 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat28"
//; alias [xJ2_60]loop_flat28 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat29"
//; alias [xJ2_60]loop_flat29 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat30"
//; alias [xJ2_60]loop_flat30 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat31"
//; alias [xJ2_60]loop_flat31 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat32"
//; alias [xJ2_60]loop_flat32 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat33"
//; alias [xJ2_60]loop_flat33 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat34"
//; alias [xJ2_60]loop_flat34 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat35"
//; alias [xJ2_60]loop_flat35 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat36"
//; alias [xJ2_60]loop_flat36 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat37"
//; alias [xJ2_60]loop_flat37 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat38"
//; alias [xJ2_60]loop_flat38 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat39"
//; alias [xJ2_60]loop_flat39 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat40"
//; alias [xJ2_60]loop_flat40 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat41"
//; alias [xJ2_60]loop_flat41 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat0"
//
///////////////////////////////////////////////////////////////////
// Toggle
//; alias "[xJ2]duckhop_toggle" "[xJ2]duckhop_toggle1"
//; alias "[xJ2]duckhop_toggle1" "bind t +[xJ2_60]silent_flat_up; [xJ2]silentfu_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle2"
//; alias "[xJ2]duckhop_toggle2" "bind t +[xJ2_60]silent_flat; [xJ2]silentf_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle3"
//; alias "[xJ2]duckhop_toggle3" "bind t +[xJ2]silent_flat_up; [xJ2]silentfu_60_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle4"
//; alias "[xJ2]duckhop_toggle4" "bind t +[xJ2]silent_flat; [xJ2]silentf_60_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle5"
//; alias "[xJ2]duckhop_toggle5" "unbind t; [xJ2]off_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle1"
//
//; alias "[xJ2]silentfu_Msg" "developer 1; motdfile Msg.txt; motd_write T bound to SilentRun on flat / up slope, 100 fps Style; motd; wait; motdfile motd.txt; developer 0"
//; alias "[xJ2]silentf_Msg" "developer 1; motdfile Msg.txt; motd_write T bound to SilentRun on flat, 100 fps Style; motd; wait; motdfile motd.txt; developer 0"
//; alias "[xJ2]silentfu_60_Msg" "developer 1; motdfile Msg.txt; motd_write T bound to SilentRun on flat / up slope, 60 fps Style; motd; wait; motdfile motd.txt; developer 0"
//; alias "[xJ2]silentf_60_Msg" "developer 1; motdfile Msg.txt; motd_write T bound to SilentRun on flat, 60 fps Style; motd; wait; motdfile motd.txt; developer 0"
//; alias "[xJ2]off_Msg" "developer 1; motdfile Msg.txt; motd_write T unbound; motd; wait; motdfile motd.txt; developer 0"
//
//; bind ";" "[xJ2]duckhop_toggle"
Alias w "wait"
alias 3w "w;w;w"
alias @glk "special; +attack2; 3w; -attack2"
alias +glk "alias _special @glk; @glk"
alias -glk "alias _special"
alias +glkattac "+attack; +glk"
alias -glkattac "-attack; -glk"
alias glck "glckon"
alias glckon "bind mouse1 +glkattac; alias glck glckof"
alias glckof "bind mouse1 +attack; alias glck glckon"
bind "v" "glck"
;alias +F.Bun "alias cl_rebuy F.Bun;F.Bun"
;alias -F.Bun "alias cl_rebuy;alias F.Buh F.r1;-jump"
;alias F.Bun "rebuy;wait;F.Buh"
;alias F.Buh "F.r1"
;alias F.r1 "alias F.Buh F.r2;+jump"
;alias F.r2 "alias F.Buh F.r3"
;alias F.r3 "alias F.Buh F.r1;-jump"
bind space "+F.Bun"
//LongJump Script
// Waits
fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"
// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"
// Pre-Strafe
alias s.qA2_run "+forward; wait40; wait10; wait10; -forward"
alias s.qA2_pre "+forward; wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -forward; -left; cl_yawspeed 210"
alias run_qA2.LJ4 "s.qA2_run; _jump.qA2; strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"
// Edit Here
bind "ALT" "run_qA2.LJ4" // Straight-Forward Runup
bind "CAPSLOCK" "pre_qA2.LJ4" // Pre-Strafe Runup (Further) |
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| 19/10/2010 21:01 |
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